It has a much larger audience than my silly little blog. You should post about this at the official Manga Studio forums. First you need to get the programs and the plugins: However, if you want to reduce the poly count of the models you'd probably be better off using Blender's 'Decimate' modifier instead, as it will give you much better fine-tuned control of just how much the model is simplified. While it is designed to create high detail (meaning high-polygon) models, it does have some alternative 'topographies' that are lower-poly. MakeHuman is a character creation program similar to DAZ Studio, only MakeHuman is a free and open source alternative. But you can actually get somewhere by using another program called 'MakeHuman.' So to answer the opening question “Will it Blend?” No. But you’re probably not going to be rigging the model or exporting an FBX you can use in COORDINATE or CLIP STUDIO / MANGA STUDIO. I’m not entirely ruling out Blender’s usefulness, particularly for building a model from scratch or easily modding a base model.